1 500 000 game launches within 3 months of promo campaign. 200 000 unique registered users. More than 160 000 active players. More than 5 minutes – average time of active session.
To use digital tools to integrate the brand into the movie.
To increase loyalty of target audience – kids from 7 to 12 years old.
Web site chupachups-rio2.ru became the platform for integration. According to activation rules a pair of game rivals was chosen at random. Players had to find and «take a picture» of as much heroes of Rio- 2 and Chupa Chups candies as possible to earn virtual money – chupiks and to claim major prize – iPhone 5.